Participative Education

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Pedagogic contribution

Education systems are generally made of pedagogic contents and some kind of evaluation scheme that requires a set of questions or problems to solve.

ICT allows for dematerialized education, which gives instant access to many different contents through a unique device such as a computer. This versatility allows to offer a different learning trajectory depending on the student or the user.

The same device can also allow users to contribute to the contents. The adaptation of the contents to the user is permanently evaluated in order to evolve efficiently.

There are many different ways to have students participate to their education:

During automatic evaluation, A loop between the user and the Learning System allows the user practice to implicitly contribute to the evolution of his own curriculum. Trajectories of each student is recorded in his profile, which in turn may affect back the whole system.

In a more explicit way, all students are asked to contribute to the learning system with a new question on the course that they just watched.

Then, a very good user can be offered to add a course or to the system. If the course is successful or of general interest, it can be ultimately validated by the pedagogic team.

Peer to peer evaluation

Gamification

Inter-tutoring

Profiling